Hello Substack people. Thanks for another month of support. Here are some articles, videos, and podcasts that I think you’ll dig. Enjoy!
Design
[Read] How Super Mario Bros. Wonder's devs narrowed down 2000 ideas for its effects - "Can't you make this so instead of going to another area, the environment itself changes?"
[Watch | 14 mins] The Economics of Monster Encounters - SOMA developer Thomas Grip explains "how the gameplay economics can drive games away from their intended themes.
[Watch | 11 mins] Why "Perfect" Games Are Boring - "People have been complaining about the imperfections and inefficiencies of Dragon's Dogma 2. I think the way we talk about games as a medium is weird."
[Watch | 11 mins] The Power of asking "Why?" - I've been enjoying watching the channel Wintergarten, which is about a man who is going mad by building a marble-based music machine. It's not game design, but his new design-thinking approach is relevant.
Development
[Watch | CC | 1 hr, 20 mins] The Making of Pentiment - Noclip travels "to Obsidian Entertainment to talk to the small team behind this award winning historical role-playing game.
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