Hello! I’m winding down for Christmas and New Year celebrations. And what better way to kick back and relax than with a hand-picked collection of excellent articles and videos?
Here’s to another year of excellent writing on game design, development, history, and culture.
Mark
The Design of Games
[Read] Regarding Cozy Games - "Cozy Games seem to keep, understandably, annoying people".
[Read] Doom At 30: The evolution of Doom through its first levels - "The ways it's tried to reinvent itself over the years paints a captivating portrait of a series trying to move with the times."
[Watch | 9 mins] How this game blew up with only voice chat - "Let's see how Lethal Company, a coop indie horror game, rose to Steam's top charts in only one month through their proximity chat and sound design."
[Read] Aonuma And Fujibayashi Talk Tears Of The Kingdom's Reception And Their Approach To The Timeline - "In some ways, it's a matter of vitality! When I look at Mr. Miyamoto, it's actually kind of frightening".
[Read] In praise of labyrinthine game design - "What I'm trying to do with this post isn't call for more mazes and labyrinths in games, but frame and advocate for a certain, secretive architectural sensibility".
[Watch | 28 mins] Puzzles with Soul: The Works of Tetsuya Mizuguchi - "Tetsuya Mizuguchi's games have a lot on their minds. Let's get into all of them and what Mizuguchi wants to communicate to the player."
[Watch | CC | 48 mins] Lies of P Critique - Joseph Anderson turns his attention to this year’s best Soulslike.
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