Hello all! Thanks for your support on Substack. This is a great way to back me and GMTK. I’ll be back soon with new videos/articles but, for now, here’s a whole bunch of brilliant articles and videos I think you’ll appreciate.
Hey all! Thanks for your words of support yesterday. Right now I’m just playing Dragon’s Dogma 2 to refresh and reset. But I’ll back to making GMTK videos soon!
For now, here’s a whole bunch of brilliant articles and videos I think you’ll appreciate.
Design
[Read] Ten Tips For A Better Game City - “I compiled this list of the ten most important aspects of city design that you should keep in mind when creating a video game urban environment.” Requires a (free) Medium account.
[Watch | CC | 28 mins] City Levels: The Most Underrated Biome - A well-made passion project about the importance of urban sprawls in games.
[Watch | 27 mins] Top 3 Mistakes People Make When Thinking About Balatro - Slay the Spire expert Jorbs breaks down some of the strategic thinking needed to win big at Balatro.
[Watch | 15 mins] I Made A Difficult Game About Climbing - Fellow YouTuber Pontypants spent a year making a Getting Over It-style game. It has blown up - so check out this look at how he made the game.
[Watch | 51 mins] A Guide to Apex's Perfect Competitive Map - “We dive into the world of the second map to become a mainstay in the Apex Legends Global Series, considered to be the best Competitive Map in the game”.
[Watch | 26 mins] This Problem Changes Your Perspective On Game Dev - Jonas Tyroller likens (game) design to a trawler searching the ocean floor - and uses this metaphor to explain various ways to improve the design process.
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