Yo, yo, yo. Mark here with your reading list for October.
I’ve got stuff on this month’s big games: Spider-Man 2, Assassin’s Creed Mirage, and Super Mario Wonder. (We’ll have to wait a bit for Alan Wake 2 critiques). But also videos and articles about all sorts of design and development topics I think you’ll dig.
Enjoy!
Spider-Assassin Wonder
[Read] Insomniac Has Cracked the Code to Spider-Man, But Will Marvel Listen? - "After decades of comics, TV shows and movies, the PlayStation Games offer something not even the well-received films have managed."
[Read] Spider-Man 2 is style over substance (and I love it) - "With this game, I think I may have figured out why the studio attracts so many ardent fans around the world."
[Read] Going Back to Basics, Assassin's Creed Mirage Loses the Essentials - "In the run-up to Mirage’s release, I kept hearing through official and unofficial channels that it would be a game that took us "back to basics." I spent months wondering what that meant".
[Read] Assassin’s Creed Mirage Looks Backwards When It Should Leap Forward - "Rather than embrace modern stealth design and make a sneaky Assassin’s Creed for the current day, developer Ubisoft Bordeaux has crafted a throwback to the earliest days of the series."
Keep reading with a 7-day free trial
Subscribe to Game Maker's Toolkit on Substack to keep reading this post and get 7 days of free access to the full post archives.