Hey all!
September was the month of exploring space (turns out it's mostly just procedurally generated deserts), getting mad at Unity, and seeing how many remakes Nintendo could fit into a single announcement.
Here's a bunch of articles and videos I enjoyed this month.
It's Full of Stars
[Watch | CC | 9 mins] The Bethesda Intro Problem Is Getting Worse With Starfield - "It's typical now that the slow, restrictive intros to Bethesda RPGs fail to convey the spirit of grand, open-ended adventure inherent to their massive worlds. With Starfield, it would seem this intro problem is getting worse, not better".
[Read] Starfield makes space travel feel way too safe - "The best sci-fi stories about space exploration emphasize those stakes — how even in societies where space exploration has become accessible and even normalized, it’s still extraordinarily dangerous."
[Read] Starfield is the death of videogames as we know them - "Starfield is a sweeping, exploration-filled RPG from Bethesda, true to the Skyrim and Fallout model, but there’s nowhere else to go with this kind of videogame."
[Read] The True Joy of Sandbox Games Is Breaking Them - "Starfield could be an unrivaled space game—if the developers let players violate the natural laws of the game world".
[Watch | CC | 12 mins] Starfield - The World's Edge - 2kliksphilip pushes at the boundaries of Starfield, so see what happens when you go beyond Bethesda's limits.
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