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How a Smash Bros. Fighter is Designed
A New Foe Has Appeared!
Jan 21
10
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How a Smash Bros. Fighter is Designed
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The Secret to Designing Mysterious Games
Enter into the unknown
Sep 27, 2024
14
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The Secret to Designing Mysterious Games
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The 100 Games That Taught Me Game Design
From Space Invaders to Shadows of Doubt
May 16, 2024
19
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The 100 Games That Taught Me Game Design
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Super Mario's Invisible Difficulty Settings
Easy, medium, or hard?
Jan 19, 2024
8
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Super Mario's Invisible Difficulty Settings
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How Jusant Makes Rock-Climbing More Immersive
Climbing to the top of the pile
Dec 22, 2023
3
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How Jusant Makes Rock-Climbing More Immersive
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How Nintendo Made Ultrahand
The design behind Link's powerful magic arm
Oct 18, 2023
7
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How Nintendo Made Ultrahand
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How to Make a Good 2D Camera
Let's frame the action!
Sep 12, 2023
10
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How to Make a Good 2D Camera
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What Makes a Great Detective Game?
How Obra Dinn, Paradise Killer, Shadows of Doubt and more make crime-solving fun
Aug 11, 2023
38
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What Makes a Great Detective Game?
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The Genius AI Behind The Sims
How Maxis gave free will to the citizens of The Sims
Jun 30, 2023
8
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The Genius AI Behind The Sims
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Valve's "Secret Weapon"
How the Studio Behind Portal and Half-Life Uses Playtesting
May 24, 2023
2
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Valve's "Secret Weapon"
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How Nintendo Solved Zelda's Open World Problem
A look back at the making of Breath of the Wild's ambitious open world
May 9, 2023
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How Nintendo Solved Zelda's Open World Problem
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How to Think Like a Game Designer
The three-step guide to borrowing game mechanics
Feb 17, 2023
4
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How to Think Like a Game Designer
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